How To Create An App For IOS: Tips To Keep In Mind

A few weeks ago we talked about how to create an application for Android devices. Now we have to focus on the other portion of the applications delay. The iOS applications are the second in the ranking if we analyze them by the operating system.

It is possible that if you have already read that tutorial for Android, you want to know more about how to create an iOS app . Especially if you are thinking of creating a business app. Well, although the process is the same there are things that we have to take into account.

The steps to create an iOS app
They are practically the same as for any other mobile app project. We remind you briefly for the most clueless:

The initial phase in which we have to define the idea of ​​the app that we want to create. It is also convenient to create an initial mockup to have the app almost ready.
In the business phase, we go into more details. But without getting to develop anything. We must be clear about the business model we follow with our application. What is the purpose of the app? If what you want is to generate income then you will have to define what technique or monetization techniques you will use. Define all this well before you start to develop
Finally, the development and design phase is here. If necessary, get yourself specialized teams in iOS development for the programming part. Remember that design is also an important part, especially for iPhone and iPad. In order to manage the app project, it is highly recommended that you have an experienced Project Manager. In Ksoft we have all this kind of experts, so if you do not know how to create an iOS app we can help you in the process.
The phases of launch and promotion of the app. This is where we have to upload the applications to the stores. Make a good strategy of ASO to get positioned in the stores of applications. And remember to launch promotional campaigns in general and specialized media.
Create App iOS: iPhone vs iPad
Let's do it! When we say create apps for iOS we include the versions for both iPhone and iPad. Still, we must bear in mind that there are some small differences between creating apps for these two types of devices.
How to create an app for iPhone
First, we focus on creating apps for iPhone. It is Apple's flagship mobile device and we must pay attention to it. In a first approach, we know perfectly that designing an iOS app will have some differences with respect to Android. For a first approach to the differences in interface design for apps, you can consult the AppDesignBook website.
How to create an app for iPad
In the same web that we commented you tell us that when creating apps for tablets, such as the iPad range, we have to take into account the readability and resolution. The typography and images that we use for iPhone may not work for iPad.
IOS design becomes more relevant
Precisely in the line that we mentioned in the previous sections, the design becomes more important than ever when creating an iOS app. In a 2014 Apple design guide, the brand determined some tips to make a good iOS app design. Although some time ago since the guide was launched, many of these tips are still valid:
The icon design
It is the first of your app that the user sees. In that sense, you should focus on creating an icon that stands out from the rest. Keep in mind that on Android all icons are embedded in a square with rounded edges. In short, do not use a photograph or too much text. Check that it is recognizable in all sizes, even if it has to be reduced. And above all, be creative when designing it.


Do not force the registration
There are applications that before starting to use them or give you some kind of information, they ask you for a complete record. The idea is not to force the user's registration. Or at least delay it as much as possible. You can offer a registration through social networks like Facebook. Or even give a trial period before the user has to register.
Legibility and size of the elements
Both at the level of texts and icons or controls within the app. Remember that your app will be used both on an iPhone and on an iPad. IOS devices do not always have the same size. Try not to put texts with very small letters or buttons that cannot be clicked properly. Actually, this advice can be useful for any app, even if you create apps for Android. But it is true that in iOS all the interaction is done inside the screen, there are no additional buttons like going back. Logic tells us that we must raise everything within the design of the screen.
Usability: Make sure your return buttons are descriptive
When designing the return buttons between the sections of the application, it prevents them from saying "Back". It will be more efficient and usable for the user to put the name of the section to which you are going to return, for example, if you are in "Settings", the return button could take you to "Profile".
Usability: Do not go over with the interactions
That is, do not go over the functionalities linked to interaction gestures. It is best to avoid what is not 'tap' and 'slide' unless your iOS application is a game.
General feeling and branding
Remember to keep your brand image throughout the app. But do not abuse animations and promotion. Try to focus on the goal of the app and what users have to do with the app.
How to publish the app in the Apple Store
Now touch the good. One of the main differences of launching an iOS app with an Android is that the rise phase of the stores is different. In the Betabeers forum, they help us define some tips to publish an App in the App Store the first time.
1. Properly test the app
Before uploading to the app, check that there are no bugs or errors. Do not test it only in a simulator. Download it and try it on real devices. Both on iPhone and iPad. You can also use tools like Testflight to simplify this task in complex apps.
2. More than one screen
You should know that Apple rejects apps that are very simple. An app with a web view may be rejected by the store.
3. Avoid content with Copyright
It is one thing to use images licensed by your own company. You can do it But do not include resources such as images, logos, etc. That is under the copyright of other companies. For example Disney, Coca-Cola, etc. Apple may reject the app for this reason.


4. Prepare compatibility with other versions
If for example, you use APIs from a higher version of iOS, indicate the corresponding minimum version or use compatible classes. Especially if you use elements of newer versions of iOS 6 you will have to adapt them to make them compatible with iOS 5.
5. No betas or 'lite' versions
Apple will only validate final versions of the app, it does not want trial versions. Upload your app with the definitive name if you do not want it to be rejected.
6. Processing of data through third parties
Miguel Camps Orteza tells us that if for example, the "app makes use of external data from third parties it may fail at some point and your app becomes unstable and closes. Create an intermediate API so you can change the way you collect or process data at any time. In this way every time you make changes you should not send a new version to the App Store and wait 7 days with the risk of rejection of the app. "
7. Do not use third-party payment methods
If you want to sell through the app you can not use third-party services. Apple specifies it in its terms and conditions. Sales within the app must go through Apple.
If you want to consult more information about the normal Apple, you can consult the Guidelines / Guide for Apple Apps. But in general, it consists of reviewing the app well and making it unique. Apple wants worked applications that contribute to the user and not fill the Store with useless apps.

I hope this article helps you optimize your iOS app and create it correctly to publish it in the Apple Store. Do you have more questions about how to create an iOS app? Do not hesitate to write in the comments or tell us your app project for the company so we can lend a hand. To Know more Visit

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Comments

  1. In topic about how to create an app for iphone i would say, here is so many ways to development. You can choose freelancers, outsource development, in-house or maybe you try to do it yourself. Each way has own advantages and disadvantages. But first at all it's idea of app. It's "basement" of your product if you like. After that you start market research, you define your competitors and target audience. If you do all it right only the technical implementation remains. Swift is used most often for IOS, sometimes C++. UX/UI design of course and you are welcome your own relise date.

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